Скрипторий: Deity - gruhastha (divine mysteries)
Назад к списку всех объектов Divine MysteriesКак это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и утвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАDeity - gruhastha (divine mysteries)
Gruhastha
Deity
Source Divine Mysteries
pf2.ru note: information from here can't be displayed due to license restrictions. It will be reworked and added later.
Category Other Gods
Edicts work toward collective transcendence, expose and root out malicious lies, challenge oppression through education, protect knowledge, seek truth
Anathema deny a sincere student education, destroy knowledge, disrespect the traditions of those around you, willfully spread ignorance or wrong information
Areas of Concern enlightenment, the Vudrani holy book
Religious Symbol mandala with books as compass points
Sacred Animal tortoise
Sacred Color(s) teal, green
Divine Font heal
Divine Sanctification must choose holy
Divine Skill Society
Favored Weapon shortbow
Domains glyph, knowledge, perfection, truth
Alternate Domains introspection, nature, travel
Cleric Spells 1st: share lore, 3rd: hypercognition, 4th: telepathy
Source Gods & Magic - Web Supplement
Minor Boon: Books fall open to insightful passages, and memories spring to mind when they are most needed. Once, when you fail a check to Recall Knowledge, you critically succeed instead. Gruhastha typically grants this boon for an extremely consequential attempt to Recall Knowledge, particularly when misinformation would have dire consequences.
Moderate Boon: The Keeper speeds your path toward learning new talents. You become permanently trained in two additional skills of your choice. Additionally, you can select a skill you are already trained in and permanently increase your proficiency rank in that skill, following the usual rules for skill increases.
Major Boon: You are a divine inspiration to others around you. When attempting any checks to Recall Knowledge, you can roll twice and use the better result; this is a fortune effect. Additionally, allies within 60 feet gain a +2 status bonus to Will saves.
Minor Curse: As you stray from the truth, dissonant notes seem to interrupt you whenever you speak. You take a –2 status penalty to all Deception checks.
Moderate Curse: Enlightenment begins to elude you, leaving you at a loss for knowledge. Whenever you attempt a check to Recall Knowledge, you use a result one degree of success worse than the result you rolled.
Major Curse: The written word turns against you, blurring into illegibility. You are incapable of reading anything or making out symbols of any sort, including the words on scrolls, spellbooks, or magic items.
pf2.ru note: information from here can't be displayed due to license restrictions. It will be reworked and added later.
Category Other Gods
Edicts work toward collective transcendence, expose and root out malicious lies, challenge oppression through education, protect knowledge, seek truth
Anathema deny a sincere student education, destroy knowledge, disrespect the traditions of those around you, willfully spread ignorance or wrong information
Areas of Concern enlightenment, the Vudrani holy book
Religious Symbol mandala with books as compass points
Sacred Animal tortoise
Sacred Color(s) teal, green
Devotee Benefits
Divine Attribute Intelligence or WisdomDivine Font heal
Divine Sanctification must choose holy
Divine Skill Society
Favored Weapon shortbow
Domains glyph, knowledge, perfection, truth
Alternate Domains introspection, nature, travel
Cleric Spells 1st: share lore, 3rd: hypercognition, 4th: telepathy
Divine Intercession
The Keeper encourages the search for knowledge and rewards those that travel their personal path of enlightenment, but he punishes those who interrupt these journeys or destroy knowledge.Source Gods & Magic - Web Supplement
Minor Boon: Books fall open to insightful passages, and memories spring to mind when they are most needed. Once, when you fail a check to Recall Knowledge, you critically succeed instead. Gruhastha typically grants this boon for an extremely consequential attempt to Recall Knowledge, particularly when misinformation would have dire consequences.
Moderate Boon: The Keeper speeds your path toward learning new talents. You become permanently trained in two additional skills of your choice. Additionally, you can select a skill you are already trained in and permanently increase your proficiency rank in that skill, following the usual rules for skill increases.
Major Boon: You are a divine inspiration to others around you. When attempting any checks to Recall Knowledge, you can roll twice and use the better result; this is a fortune effect. Additionally, allies within 60 feet gain a +2 status bonus to Will saves.
Minor Curse: As you stray from the truth, dissonant notes seem to interrupt you whenever you speak. You take a –2 status penalty to all Deception checks.
Moderate Curse: Enlightenment begins to elude you, leaving you at a loss for knowledge. Whenever you attempt a check to Recall Knowledge, you use a result one degree of success worse than the result you rolled.
Major Curse: The written word turns against you, blurring into illegibility. You are incapable of reading anything or making out symbols of any sort, including the words on scrolls, spellbooks, or magic items.